
#ifndef _MEMBER_BPICKITEM_H_
#define _MEMBER_BPICKITEM_H_

#include <BNode>
#include <BPrimitive>
#include <BPickItem>

namespace BWE
{
	class member_BPickItem
	{
	public:
		member_BPickItem(BPickItem* intersect);
		~member_BPickItem();

		BPickItem*		boss;
		float			ratio;
		BNode*			node;
		BShape*			shape;
		BVector			point;
		BVector			normal;
		int				index;
		BPrimitive*		primitive;
	};
}

#endif